![]() Level 1: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 0 | Reflex: 2 | Luck: 3 Level 100: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 200 | Reflex: 200 | Luck: 200 Level 90: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 140 | Reflex: 200 | Luck: 200 Level 80: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 80 | Reflex: 200 | Luck: 200 Level 70: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 20 | Reflex: 200 | Luck: 200 Level 60: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 0 | Reflex: 180 | Luck: 180 Level 50: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 0 | Reflex: 150 | Luck: 150 Level 40: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 0 | Reflex: 120 | Luck: 120 Level 30: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 0 | Reflex: 90 | Luck: 90 Level 20: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 0 | Reflex: 60 | Luck: 60 Level 10: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 0 | Reflex: 30 | Luck: 30 Level 1: Power: 0 | Accuracy: 0 | Efficiency: 0 | Perception: 0 | Reflex: 3 | Luck: 3 Later, you can add Perception to mitigate any incoming damages you might receive. ![]() It provides good dodging Support and a supply of critical hits. The Lucky Dodger : I use this build Myself. Here are a couple examples of builds that are popular among players of all types: You will get bonuses, but they will be so tiny, that it will hinder you more than help you. Note: Don't spread out your stats on all areas. Accuracy, if you like to make sure your hits, well, hit! XD Efficiency, if you like to save energy when using a move.Ħ. (look at section "What do Stats do?" for info on luck)ĥ. Perception, if you like to suffer minimal damage from attacks.Ĥ. Reflex, if you like to dodge a lot, and have a small chance to go first in a battle.ģ. Power, if you like a small, permanently increased passive damage in your attacks.Ģ. But, here are some reasons on what stats might possibly be right for you:ġ. So, as a general, the way you arrange your stats really just depends on your style of battle. "Do I wait to utterly annihilate the opponent only when the time is right, or do I just finish the battle as soon as possible?". "Do I just kill quickly with ridiculous amounts of attack power, or do I take my time to ensure my victory?"ģ. Really, there is no such thing as a " Stat Build that totally PWNS all enemies!" The way to invest your stats really comes down to factors like these:Ģ. These are just example of just how many ways you can use stats in battle. Like wise, if you feel like conserving energy, then Efficiency and Perception can turn the tables to your favor. If you feel like you want to hit VERY hard, choose stats like Luck and Power. ![]() That's too, a very good question! Well if you feel like dodging a lot, then choose stats like Reflex and Luck. Which Stat should I invest my Stat Points in? You just might accidentally reset all your stats!Īnd that's how the stat training & class works!Ĥ. But if you want to try a completely new stat make-up, reset all you trained stats by clicking the "Untrain all" button. Non-Star Captains can only un-train a total of 5 stats while Star Captains can un-train a total of 6 points at a time.It's much more convenient in Mechquest: If you want to un-train a couple stat points, just click the Red Arrows that point to the left to untrain a stats. Oh no!, Did you accidentally train a stat you didn't want to train? Well, Too Bad!(Just Kidding!) Unlike AdventureQuest, you don't need to go through a very long quest to find an Un-Trainer to untrain by losing.After choosing what stats to invest/un-invest, you will battle a random enemy with the EXACT stat makeup as you. ![]() Since 33*6=198, then at level 33, you can use 198 Stat Points however you like! For Star Captains, the Formula: (Your Level)*6= The Total Amount of Stat Points you can use at your level.Then, since 17*5=85, that means at level 17, you will have a total of 85 points to use however you feel. For Non-Star Captains, the very simple formula: (Your Level)*5= The Total Amount of Stat Points you can use at your level.As your level becomes higher, you will have more stats to train and use. Non-Star Captains can train 5 points per level, while Star Captains can train a bonus of 6 points per level.In class, click the Red Arrows that point to the right to train a Stat, and you click the Red Arrows that point to the left to cancel out stats you don't want to train.Finally, hit the "Classes" button, then click on "Mecha Piloting 101". Second, go into the building and talk to Denara.( the Teacher in the Wolfblade Jacket with long, blond hair.)ģ. You can't get stats if you don't train them in class, so here's how to get to class:Ģ. ![]()
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