![]() Open combat can be avoided by stealth tactics such as staying in cover when firing, moving from cover to cover, and throwing props to create distractions, as well as strategic use of smoke bombs and their mine counterpart. Please note that firing the weapon will cause Jensen's cloaking augmentation to deactivate. The reload branch of the Cybernetic Weapon Handling aug not only speeds up the slow reload speed, but also the bolt motion in-between shots, meaning that the tier three upgrade of the reload speed branch synergizes exceptionally well with the ZAP. As a result, the player is rather vulnerable between shots, and may be unable to retaliate in the event of early detection. The ZAP has to be cycled after each shot, as it is a bolt-action weapon. Additionally, the laser sight significantly increases the normally poor accuracy of the ZAP, especially while moving. The laser sight thus permits the player to easily determine whether a particular target is within range. However, stealthy players who prefer to sneak up on EXO-suits will find the ZAP to be sufficient, without the need for any EMP ammunition, as long as the follow-up takedown is correctly timed.ĭue to the ZAP's short range, the laser sight weapon modification is very useful on this weapon, because the laser dot only appears when the target is within the maximum range, and disappears when the target is out of range. In this situation, unless you fire a second shot at them once it's up, there's a chance that they'll come out unharmed and conscious.Īgainst EXO-suits, the stun time resulting from the ZAP is shorter than the stun time from a typical EMP round. However, hitting them before they turn on the shield will occasionally (similarly to the TESLA) make them switch on their titan shield. A single hit takes down even Shadow Operatives with an active Titan Shield, something that cannot be accomplished with any lethal firearm. Unlike lethal weapons such as the Zenith CA-40 pistol, the ZAP does not require head shots at all, since a single body shot will immediately take down any organic enemy. When standing and aiming straight, the maximum range is approximately 8.15-8.20 meters. The ZAP has a base maximum range of only 8 meters, something the player should keep in mind. ![]() ![]() Note that, unlike its predecessor in Human Revolution, the ZAP cannot disable security devices or ' Bots. The ability to handle all human enemies makes the ZAP a versatile weapon. The ZAP is still useful against them, however, by momentarily stunning them, allowing the player to immediately follow up with a takedown during their recovery. The ZAP takes down all human enemies in a single hit, except for EXO-suits and the endgame boss. It serves as a trusty weapon for a stealthy player who wishes to avoid performing takedowns to conserve bioenergy, or because getting up close to their target would risk detection. The Zenith ZAP is part of the Zenith line of pistols and is a perma-silenced, non-lethal weapon that serves as the close-ranged counterpart to the TRQ 203-C Longsword. ![]()
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